forked from orbit-oss/flask
This allows blueprints to be nested within blueprints via a new Blueprint.register_blueprint method. This should provide a use case that has been desired for the past ~10 years. This works by setting the endpoint name to be the blueprint names, from parent to child delimeted by "." and then iterating over the blueprint names in reverse order in the app (from most specific to most general). This means that the expectation of nesting a blueprint within a nested blueprint is met.
302 lines
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ReStructuredText
302 lines
12 KiB
ReStructuredText
Modular Applications with Blueprints
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====================================
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.. currentmodule:: flask
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.. versionadded:: 0.7
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Flask uses a concept of *blueprints* for making application components and
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supporting common patterns within an application or across applications.
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Blueprints can greatly simplify how large applications work and provide a
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central means for Flask extensions to register operations on applications.
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A :class:`Blueprint` object works similarly to a :class:`Flask`
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application object, but it is not actually an application. Rather it is a
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*blueprint* of how to construct or extend an application.
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Why Blueprints?
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---------------
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Blueprints in Flask are intended for these cases:
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* Factor an application into a set of blueprints. This is ideal for
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larger applications; a project could instantiate an application object,
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initialize several extensions, and register a collection of blueprints.
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* Register a blueprint on an application at a URL prefix and/or subdomain.
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Parameters in the URL prefix/subdomain become common view arguments
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(with defaults) across all view functions in the blueprint.
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* Register a blueprint multiple times on an application with different URL
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rules.
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* Provide template filters, static files, templates, and other utilities
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through blueprints. A blueprint does not have to implement applications
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or view functions.
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* Register a blueprint on an application for any of these cases when
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initializing a Flask extension.
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A blueprint in Flask is not a pluggable app because it is not actually an
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application -- it's a set of operations which can be registered on an
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application, even multiple times. Why not have multiple application
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objects? You can do that (see :doc:`/patterns/appdispatch`), but your
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applications will have separate configs and will be managed at the WSGI
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layer.
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Blueprints instead provide separation at the Flask level, share
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application config, and can change an application object as necessary with
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being registered. The downside is that you cannot unregister a blueprint
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once an application was created without having to destroy the whole
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application object.
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The Concept of Blueprints
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-------------------------
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The basic concept of blueprints is that they record operations to execute
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when registered on an application. Flask associates view functions with
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blueprints when dispatching requests and generating URLs from one endpoint
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to another.
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My First Blueprint
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------------------
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This is what a very basic blueprint looks like. In this case we want to
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implement a blueprint that does simple rendering of static templates::
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from flask import Blueprint, render_template, abort
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from jinja2 import TemplateNotFound
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simple_page = Blueprint('simple_page', __name__,
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template_folder='templates')
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@simple_page.route('/', defaults={'page': 'index'})
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@simple_page.route('/<page>')
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def show(page):
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try:
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return render_template(f'pages/{page}.html')
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except TemplateNotFound:
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abort(404)
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When you bind a function with the help of the ``@simple_page.route``
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decorator, the blueprint will record the intention of registering the
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function ``show`` on the application when it's later registered.
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Additionally it will prefix the endpoint of the function with the
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name of the blueprint which was given to the :class:`Blueprint`
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constructor (in this case also ``simple_page``). The blueprint's name
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does not modify the URL, only the endpoint.
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Registering Blueprints
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----------------------
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So how do you register that blueprint? Like this::
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from flask import Flask
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from yourapplication.simple_page import simple_page
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app = Flask(__name__)
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app.register_blueprint(simple_page)
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If you check the rules registered on the application, you will find
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these::
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>>> app.url_map
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Map([<Rule '/static/<filename>' (HEAD, OPTIONS, GET) -> static>,
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<Rule '/<page>' (HEAD, OPTIONS, GET) -> simple_page.show>,
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<Rule '/' (HEAD, OPTIONS, GET) -> simple_page.show>])
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The first one is obviously from the application itself for the static
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files. The other two are for the `show` function of the ``simple_page``
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blueprint. As you can see, they are also prefixed with the name of the
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blueprint and separated by a dot (``.``).
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Blueprints however can also be mounted at different locations::
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app.register_blueprint(simple_page, url_prefix='/pages')
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And sure enough, these are the generated rules::
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>>> app.url_map
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Map([<Rule '/static/<filename>' (HEAD, OPTIONS, GET) -> static>,
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<Rule '/pages/<page>' (HEAD, OPTIONS, GET) -> simple_page.show>,
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<Rule '/pages/' (HEAD, OPTIONS, GET) -> simple_page.show>])
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On top of that you can register blueprints multiple times though not every
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blueprint might respond properly to that. In fact it depends on how the
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blueprint is implemented if it can be mounted more than once.
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Nesting Blueprints
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------------------
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It is possible to register a blueprint on another blueprint.
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.. code-block:: python
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parent = Blueprint("parent", __name__, url_prefix="/parent")
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child = Blueprint("child", __name__, url_prefix="/child)
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parent.register_blueprint(child)
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app.register_blueprint(parent)
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The child blueprint will gain the parent's name as a prefix to its
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name, and child URLs will be prefixed with the parent's URL prefix.
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.. code-block:: python
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url_for('parent.child.create')
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/parent/child/create
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Blueprint-specific before request functions, etc. registered with the
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parent will trigger for the child. If a child does not have an error
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handler that can handle a given exception, the parent's will be tried.
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Blueprint Resources
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-------------------
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Blueprints can provide resources as well. Sometimes you might want to
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introduce a blueprint only for the resources it provides.
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Blueprint Resource Folder
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`````````````````````````
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Like for regular applications, blueprints are considered to be contained
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in a folder. While multiple blueprints can originate from the same folder,
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it does not have to be the case and it's usually not recommended.
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The folder is inferred from the second argument to :class:`Blueprint` which
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is usually `__name__`. This argument specifies what logical Python
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module or package corresponds to the blueprint. If it points to an actual
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Python package that package (which is a folder on the filesystem) is the
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resource folder. If it's a module, the package the module is contained in
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will be the resource folder. You can access the
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:attr:`Blueprint.root_path` property to see what the resource folder is::
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>>> simple_page.root_path
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'/Users/username/TestProject/yourapplication'
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To quickly open sources from this folder you can use the
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:meth:`~Blueprint.open_resource` function::
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with simple_page.open_resource('static/style.css') as f:
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code = f.read()
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Static Files
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````````````
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A blueprint can expose a folder with static files by providing the path
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to the folder on the filesystem with the ``static_folder`` argument.
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It is either an absolute path or relative to the blueprint's location::
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admin = Blueprint('admin', __name__, static_folder='static')
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By default the rightmost part of the path is where it is exposed on the
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web. This can be changed with the ``static_url_path`` argument. Because the
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folder is called ``static`` here it will be available at the
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``url_prefix`` of the blueprint + ``/static``. If the blueprint
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has the prefix ``/admin``, the static URL will be ``/admin/static``.
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The endpoint is named ``blueprint_name.static``. You can generate URLs
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to it with :func:`url_for` like you would with the static folder of the
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application::
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url_for('admin.static', filename='style.css')
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However, if the blueprint does not have a ``url_prefix``, it is not
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possible to access the blueprint's static folder. This is because the
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URL would be ``/static`` in this case, and the application's ``/static``
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route takes precedence. Unlike template folders, blueprint static
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folders are not searched if the file does not exist in the application
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static folder.
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Templates
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`````````
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If you want the blueprint to expose templates you can do that by providing
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the `template_folder` parameter to the :class:`Blueprint` constructor::
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admin = Blueprint('admin', __name__, template_folder='templates')
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For static files, the path can be absolute or relative to the blueprint
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resource folder.
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The template folder is added to the search path of templates but with a lower
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priority than the actual application's template folder. That way you can
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easily override templates that a blueprint provides in the actual application.
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This also means that if you don't want a blueprint template to be accidentally
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overridden, make sure that no other blueprint or actual application template
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has the same relative path. When multiple blueprints provide the same relative
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template path the first blueprint registered takes precedence over the others.
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So if you have a blueprint in the folder ``yourapplication/admin`` and you
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want to render the template ``'admin/index.html'`` and you have provided
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``templates`` as a `template_folder` you will have to create a file like
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this: :file:`yourapplication/admin/templates/admin/index.html`. The reason
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for the extra ``admin`` folder is to avoid getting our template overridden
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by a template named ``index.html`` in the actual application template
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folder.
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To further reiterate this: if you have a blueprint named ``admin`` and you
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want to render a template called :file:`index.html` which is specific to this
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blueprint, the best idea is to lay out your templates like this::
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yourpackage/
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blueprints/
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admin/
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templates/
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admin/
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index.html
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__init__.py
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And then when you want to render the template, use :file:`admin/index.html` as
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the name to look up the template by. If you encounter problems loading
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the correct templates enable the ``EXPLAIN_TEMPLATE_LOADING`` config
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variable which will instruct Flask to print out the steps it goes through
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to locate templates on every ``render_template`` call.
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Building URLs
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-------------
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If you want to link from one page to another you can use the
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:func:`url_for` function just like you normally would do just that you
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prefix the URL endpoint with the name of the blueprint and a dot (``.``)::
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url_for('admin.index')
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Additionally if you are in a view function of a blueprint or a rendered
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template and you want to link to another endpoint of the same blueprint,
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you can use relative redirects by prefixing the endpoint with a dot only::
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url_for('.index')
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This will link to ``admin.index`` for instance in case the current request
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was dispatched to any other admin blueprint endpoint.
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Blueprint Error Handlers
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------------------------
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Blueprints support the ``errorhandler`` decorator just like the :class:`Flask`
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application object, so it is easy to make Blueprint-specific custom error
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pages.
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Here is an example for a "404 Page Not Found" exception::
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@simple_page.errorhandler(404)
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def page_not_found(e):
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return render_template('pages/404.html')
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Most errorhandlers will simply work as expected; however, there is a caveat
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concerning handlers for 404 and 405 exceptions. These errorhandlers are only
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invoked from an appropriate ``raise`` statement or a call to ``abort`` in another
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of the blueprint's view functions; they are not invoked by, e.g., an invalid URL
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access. This is because the blueprint does not "own" a certain URL space, so
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the application instance has no way of knowing which blueprint error handler it
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should run if given an invalid URL. If you would like to execute different
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handling strategies for these errors based on URL prefixes, they may be defined
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at the application level using the ``request`` proxy object::
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@app.errorhandler(404)
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@app.errorhandler(405)
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def _handle_api_error(ex):
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if request.path.startswith('/api/'):
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return jsonify(error=str(ex)), ex.code
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else:
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return ex
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See :doc:`/errorhandling`.
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