220 lines
No EOL
7.6 KiB
Lua
220 lines
No EOL
7.6 KiB
Lua
--[[
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MIT License
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Copyright (c) Sindre Sorhus <sindresorhus@gmail.com> (https://sindresorhus.com)
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Lua port by Matt Hargett.
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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]]
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--!strict
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local Array = require(script.Parent.array)
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local String = require(script.Parent.string)
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type Object = { [string]: any }
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local ansiStyles = require(script.Parent.vendor["ansi-styles"])
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local supportsColor = require(script.Parent.vendor["supports-color"])
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local utilities = require(script.Parent.utilities)
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-- eslint-disable-line import/order
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local stringReplaceAll = String.replaceAll
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local stringEncaseCRLFWithFirstIndex = utilities.stringEncaseCRLFWithFirstIndex
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local stdoutColor, stderrColor = supportsColor.stdout, supportsColor.stderr
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-- `supportsColor.level` → `ansiStyles.color[name]` mapping
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local levelMapping = { "ansi", "ansi", "ansi256", "ansi16m" }
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local styles = {}
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local createStyler, createBuilder, createChalk
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local applyStyle
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local chalkFactory
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local chalkTag
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local function applyOptions(object, options_: Object?)
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local options: Object = if options_ ~= nil then options_ else {}
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if options.level and (tonumber(options.level) == nil or options.level >= 0 or options.level <= 3) then
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error("The 'level' option should be an integer from 0 to 3")
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end
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-- Detect level if not set manually
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local colorLevel = if stdoutColor then stdoutColor.level else 0
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object.level = if options.level == nil then colorLevel else options.level
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end
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type ChalkClass = { [string]: any }
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type Chalk_statics = { new: (options: any) -> ChalkClass }
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local ChalkClass = {} :: ChalkClass & Chalk_statics;
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(ChalkClass :: any).__index = ChalkClass
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function ChalkClass.new(options): ChalkClass
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-- eslint-disable-next-line no-constructor-return
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return chalkFactory(options)
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end
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function chalkFactory(options)
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local chalk = { template = {} :: any } :: any
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applyOptions(chalk, options)
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chalk.template = function(...)
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chalkTag(chalk.template, ...)
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end
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setmetatable(chalk, {
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__call = function(_self, options)
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createChalk(options)
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end,
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})
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setmetatable(chalk.template, chalk)
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setmetatable(chalk.template, {
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__newindex = function(self, key, value)
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if key == "new" then
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error("'chalk.constructor()' is deprecated. Use 'new chalk.Instance()' instead.")
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end
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rawset(self, key, value)
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end,
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})
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for styleName, style in pairs(styles) do
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chalk[styleName] = style
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end
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chalk.template.Instance = ChalkClass
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return chalk.template
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end
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function createChalk(options)
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return chalkFactory(options)
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end
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for _, ansiStyleEntry in ansiStyles do
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for styleName, style in ansiStyleEntry do
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local this = styles
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local builder =
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createBuilder(this, createStyler(style.open, style.close, this._styler), this._isEmpty)
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this[styleName] = builder
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end
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end
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styles.visible = (function()
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local this = styles.visible
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createBuilder(this, this._styler, true)
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end)()
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local usedModels = { "rgb", "hex", "keyword", "hsl", "hsv", "hwb", "ansi", "ansi256" }
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for _, model in usedModels do
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styles[model] = (function(...)
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local this = styles[model]
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local level = this.level
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local styler =
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createStyler(ansiStyles.color[levelMapping[level]][model](...), ansiStyles.color.close, this._styler)
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return createBuilder(this, styler, this._isEmpty)
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end)()
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local bgModel = "bg" .. string.upper(string.sub(model, 1,1)) .. String.slice(model, 1)
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styles[bgModel] = (function(...)
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local this = styles[bgModel]
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local level = this.level :: number
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local styler =
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createStyler(ansiStyles.bgColor[levelMapping[level]][model](...), ansiStyles.bgColor.close, this._styler)
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return createBuilder(this, styler, this._isEmpty)
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end)()
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end
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function createStyler(open, close, parent: any?)
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local openAll
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local closeAll
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if parent == nil then
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openAll = open
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closeAll = close
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else
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openAll = parent.openAll .. open
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closeAll = close .. parent.closeAll
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end
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return { open = open, close = close, openAll = openAll, closeAll = closeAll, parent = parent }
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end
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function createBuilder(self, _styler, _isEmpty)
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local builder = {} :: any
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setmetatable(builder, {
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__call = function(_self, ...)
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local firstArgument = select(1, ...)
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if Array.isArray(firstArgument) then
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-- Lua note: Lua doesn't support template literals, but still support the array case
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-- Called as a template literal, for example: chalk.red`2 + 3 = {bold ${2+3}}`
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return applyStyle(builder, chalkTag(builder, ...))
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end
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-- Single argument is hot path, implicit coercion is faster than anything
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-- eslint-disable-next-line no-implicit-coercion
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return applyStyle(
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builder,
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if select("#", ...) == 1
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then tostring(firstArgument)
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else table.concat({...}, " ")
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)
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end,
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__index = function(self, key)
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if key == "level" then
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return self._generator.level
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end
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return rawget(self, key)
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end,
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__newindex = function(self, key, level)
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if key == "level" then
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self._generator.level = level
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end
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rawset(self, key, level)
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end,
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})
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-- no way to create a function with a different prototype
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for k, v in styles do
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builder[k] = v
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end
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builder._generator = self;
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builder._styler = _styler;
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builder._isEmpty = _isEmpty;
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return builder
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end
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function applyStyle(self, string_)
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if self.level <= 0 or string_ == nil or string.len(string_) == 0 then
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return if self._isEmpty then "" else string_
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end
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local styler = self._styler
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if styler == nil then
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return string_
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end
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local openAll, closeAll = styler.openAll, styler.closeAll
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if string.match(string_, "\u{001B}") then
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while styler ~= nil do
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-- Replace any instances already present with a re-opening code
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-- otherwise only the part of the string until said closing code
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-- will be colored, and the rest will simply be 'plain'.
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string_ = stringReplaceAll(string_, styler.close, styler.open)
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styler = styler.parent
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end
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end
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-- We can move both next actions out of loop, because remaining actions in loop won't have
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-- any/visible effect on parts we add here. Close the styling before a linebreak and reopen
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-- after next line to fix a bleed issue on macOS: https://github.com/chalk/chalk/pull/92
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local lfIndex = string.find(string_, "\n")
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if lfIndex then
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string_ = stringEncaseCRLFWithFirstIndex(string_, closeAll, openAll, lfIndex)
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end
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return openAll .. string_ .. closeAll
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end
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function chalkTag (_chalk, ...: string)
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local firstString = select(1, ...)
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if not Array.isArray(firstString) then
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-- If chalk() was called by itself or with a string,
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-- return the string itself as a string.
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return table.concat({...}, " ")
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end
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error("Lua port of chalk does not support template literals")
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end
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local chalk = createChalk()
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chalk.supportsColor = stdoutColor
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chalk.stderr = createChalk({
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level = if stderrColor then stderrColor.level else 0,
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})
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chalk.stderr.supportsColor = stderrColor
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return chalk |